Foosball International Automation Tournament
It is not simply a booking form. It's your team's ticket to eternal glory!
Prepare for a game you'll never forget!
Gear up for some serious fun at F.I.A.T. - the International Automation Foosball Tournament ANEXPO 2024 in Prague! ⚽⚽⚽
Happening on June 17. It's your chance to show off your foosball skills and mingle with the automation world, and all for a good cause!
F.I.A.T. is where fun meets competition and networking. It's a unique chance to play, connect with industry peers, and support charity. Spaces are limited, so snag your spot quickly and fill in the deets.
Additional questions? Contact us at firstname.lastname@example.org
The booking fee is €50/team - all proceeds will be given out to a local Prague charity during the Gala Dinner!
Company team registartion
Terms & Conditions
Regulations of the "FIAT" Foosball International Automation Tournament.
The organizer of the Tournament is Automa.Net Sp. z o. o. registered in Rzeszów (Poland).
II. Purpose of the Tournament:
The purpose of the Tournament is sports competition in the spirit of fair play, combined with delegate networking. Additionally, participation fees for the tournament will be donated to a selected charitable organization.
III. Date and Place:
The tournament will be held on 17.06.2024 at the Clarion Congress Hotel Prague.
The tournament will start at 11:00 am.
The tournament is divided into two groups.
Group A (32 pairs) starts the tournament from 11:00 am to 2:00 pm.
Group B (32 pairs) begins play from 3:00 pm to 6:00 pm.
The finals of the tournament will be held during the Welcome Reception at 9:00 pm.
IV. Applications with entry fee:
Each company participating in the ANEXPO 2024 event may enter any number of pairs (1 person may play in a maximum of 1 pair).
The maximum number of pairs for the entire tournament is 64 - the order of applications is decided.
The entry fee is EUR 50 and will be entirely donated to charity.
Applications will be accepted until 31/04/2024 at 17:00.
Applications should be made via the registration form or email contact: email@example.com.
V. Rules of the tournament:
The tournament is played in the Swiss system, divided into two stages.
a) Stage one qualifications. The number of rounds in this stage is 2. In each round, the team plays one match "1 to 7", the match is won by the team that first scores seven goals. This stage will allow the teams to be seeded for the second qualifying stage.
b) Stage two, qualifying rounds. 1 KO cup system. We play one match to "1 to 7", the losing team is eliminated from the tournament, and the winning team moves on to the next round.
The winner of the match reports the result to the competition office.
After the tournament office calls the matches, both teams have 2 minutes to start the match. If one of the teams is not there, please report it to the tournament office, a second call will be made, after which you will get an additional minute to start the matches. If after this time the missing team still does not appear, it loses the match in a ratio of 2:7.
The match is preceded by a coin toss. The winner of the draw chooses the right to serve or a table side
A serve is when the ball is brought into play from the midfield line at the beginning of the match, after a goal or as a result of an infringement of the rules by the opponent. The "Rule of Readiness" applies every time the ball is put into play.
A serve can be started when the ball is stationary at the centre-midfield player
"Rule of Readiness" Before putting the ball into play, the player in possession of the ball should ask his opponent if he is ready to play. The opponent has three seconds to respond. After hearing the answer, the server has three seconds to start playing.
If the ball leaves the field of play and hits the score counter or any object that is not part of the table, it is considered an out ball. If the ball hits the surface or top of the boards and immediately returns to the table, it is considered "ball in play".
A ball that has come to a complete stop and is out of reach of any foosball player is called "dead". A ball in a dead centre anywhere between the midfield lines shall be served again. The ball in the dead centre between the goal and the midfield line shall be thrown into play from the defenders closest to where it came to rest. The game should be resumed in accordance with the "standby principle"
MOST IMPORTANT RULE - NO SPINNING THE BARS. AFTER A SPIN BALL GOES TO THE OPPOSITE TEAM (defence line) ANY SCORED GOALS WILL NOT BE TAKEN INTO ACCOUNT.
V. Final Provisions:
The organizer reserves the right to modify the tournament based on the number of registered teams.